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INI File  |  2001-02-28  |  18.6 KB  |  1,033 lines

  1. [classes]
  2. dll0=walk.dll
  3. dll1=weapon.dll
  4. dll2=bezobj.dll
  5. dll3=gamelib.dll
  6. dll4=lights.dll
  7.  
  8. [birthpad0]
  9. longname=birthpad1
  10. pos=-0.000000 -1680.000122 134.000000
  11. rot=0.000000 0.000000 0.000000
  12. vel=0.000000 0.000000 0.000000
  13. force=0.000000 0.000000 0.000000
  14. life=0
  15. colflag=0
  16. mass=0.000000
  17. radius=0.000000
  18. bump=0.000000
  19. friction=0.000000
  20. active=1
  21. latedraw=1
  22. mesh=birthpad1.3ds
  23. animobj=birthobj.3ds
  24. animtime=1000
  25.  
  26. [birthpad1]
  27. longname=birthpad2
  28. pos=-0.000000 520.000000 14.000001
  29. rot=0.000000 0.000000 0.000000
  30. vel=0.000000 0.000000 0.000000
  31. force=0.000000 0.000000 0.000000
  32. life=0
  33. colflag=0
  34. mass=0.000000
  35. radius=0.000000
  36. bump=0.000000
  37. friction=0.000000
  38. active=1
  39. latedraw=1
  40. mesh=birthpad2.3ds
  41. animobj=birthobj.3ds
  42. animtime=1000
  43.  
  44. [birthpad2]
  45. longname=birthpad3
  46. pos=560.000000 600.000000 254.000015
  47. rot=0.000000 0.000000 0.000000
  48. vel=0.000000 0.000000 0.000000
  49. force=0.000000 0.000000 0.000000
  50. life=0
  51. colflag=0
  52. mass=0.000000
  53. radius=0.000000
  54. bump=0.000000
  55. friction=0.000000
  56. active=1
  57. latedraw=1
  58. mesh=birthpad3.3ds
  59. animobj=birthobj.3ds
  60. animtime=1000
  61.  
  62. [birthpad3]
  63. longname=birthpad4
  64. pos=-560.000000 600.000000 254.000015
  65. rot=0.000000 0.000000 0.000000
  66. vel=0.000000 0.000000 0.000000
  67. force=0.000000 0.000000 0.000000
  68. life=0
  69. colflag=0
  70. mass=0.000000
  71. radius=0.000000
  72. bump=0.000000
  73. friction=0.000000
  74. active=1
  75. latedraw=1
  76. mesh=birthpad4.3ds
  77. animobj=birthobj.3ds
  78. animtime=1000
  79.  
  80. [birthpad4]
  81. longname=birthpad5
  82. pos=0.000000 -160.000000 314.000000
  83. rot=0.000000 0.000000 0.000000
  84. vel=0.000000 0.000000 0.000000
  85. force=0.000000 0.000000 0.000000
  86. life=0
  87. colflag=0
  88. mass=0.000000
  89. radius=0.000000
  90. bump=0.000000
  91. friction=0.000000
  92. active=1
  93. latedraw=1
  94. mesh=birthpad5.3ds
  95. animobj=birthobj.3ds
  96. animtime=1000
  97.  
  98. [jumppad0]
  99. longname=jumppad9
  100. pos=0.000000 218.389328 166.876450
  101. rot=0.000000 0.000000 0.000000
  102. vel=0.000000 0.000000 0.000000
  103. force=0.000000 0.000000 0.000000
  104. life=0
  105. colflag=0
  106. mass=0.000000
  107. radius=0.000000
  108. bump=0.000000
  109. friction=0.000000
  110. active=1
  111. latedraw=0
  112. jumpforce=0.010000
  113. forcetime=120
  114. invert=0
  115. mesh=jumppad9.3ds
  116.  
  117. [jumppad1]
  118. longname=jumppad8
  119. pos=320.000031 -1740.000122 84.000015
  120. rot=0.000000 0.000000 0.000000
  121. vel=0.000000 0.000000 0.000000
  122. force=0.000000 0.000000 0.000000
  123. life=0
  124. colflag=0
  125. mass=0.000000
  126. radius=0.000000
  127. bump=0.000000
  128. friction=0.000000
  129. active=1
  130. latedraw=0
  131. jumpforce=0.012500
  132. forcetime=150
  133. invert=0
  134. mesh=jumppad8.3ds
  135.  
  136. [jumppad2]
  137. longname=jumppad7
  138. pos=-319.999969 -1740.000122 84.000015
  139. rot=0.000000 0.000000 0.000000
  140. vel=0.000000 0.000000 0.000000
  141. force=0.000000 0.000000 0.000000
  142. life=0
  143. colflag=0
  144. mass=0.000000
  145. radius=0.000000
  146. bump=0.000000
  147. friction=0.000000
  148. active=1
  149. latedraw=0
  150. jumpforce=0.012500
  151. forcetime=150
  152. invert=0
  153. mesh=jumppad7.3ds
  154.  
  155. [jumppad3]
  156. longname=jumppad6
  157. pos=-0.000520 -758.000000 29.400862
  158. rot=0.000000 0.000000 0.000000
  159. vel=0.000000 0.000000 0.000000
  160. force=0.000000 0.000000 0.000000
  161. life=0
  162. colflag=0
  163. mass=0.000000
  164. radius=0.000000
  165. bump=0.000000
  166. friction=0.000000
  167. active=1
  168. latedraw=0
  169. jumpforce=0.009500
  170. forcetime=150
  171. invert=1
  172. mesh=jumppad6.3ds
  173.  
  174. [jumppad4]
  175. longname=jumppad5
  176. pos=-249.125397 280.000000 278.336334
  177. rot=0.000000 0.000000 0.000000
  178. vel=0.000000 0.000000 0.000000
  179. force=0.000000 0.000000 0.000000
  180. life=0
  181. colflag=0
  182. mass=0.000000
  183. radius=0.000000
  184. bump=0.000000
  185. friction=0.000000
  186. active=1
  187. latedraw=0
  188. jumpforce=0.008000
  189. forcetime=180
  190. invert=1
  191. mesh=jumppad5.3ds
  192.  
  193. [jumppad5]
  194. longname=jumppad4
  195. pos=252.421432 560.000000 276.420410
  196. rot=0.000000 0.000000 0.000000
  197. vel=0.000000 0.000000 0.000000
  198. force=0.000000 0.000000 0.000000
  199. life=0
  200. colflag=0
  201. mass=0.000000
  202. radius=0.000000
  203. bump=0.000000
  204. friction=0.000000
  205. active=1
  206. latedraw=0
  207. jumpforce=0.008000
  208. forcetime=180
  209. invert=1
  210. mesh=jumppad4.3ds
  211.  
  212. [jumppad6]
  213. longname=jumppad3
  214. pos=460.000031 59.999996 124.000008
  215. rot=0.000000 0.000000 0.000000
  216. vel=0.000000 0.000000 0.000000
  217. force=0.000000 0.000000 0.000000
  218. life=0
  219. colflag=0
  220. mass=0.000000
  221. radius=0.000000
  222. bump=0.000000
  223. friction=0.000000
  224. active=1
  225. latedraw=0
  226. jumpforce=0.007500
  227. forcetime=150
  228. invert=0
  229. mesh=jumppad3.3ds
  230.  
  231. [jumppad7]
  232. longname=jumppad2
  233. pos=-460.000031 59.999996 124.000008
  234. rot=0.000000 0.000000 0.000000
  235. vel=0.000000 0.000000 0.000000
  236. force=0.000000 0.000000 0.000000
  237. life=0
  238. colflag=0
  239. mass=0.000000
  240. radius=0.000000
  241. bump=0.000000
  242. friction=0.000000
  243. active=1
  244. latedraw=0
  245. jumpforce=0.007500
  246. forcetime=150
  247. invert=0
  248. mesh=jumppad2.3ds
  249.  
  250. [jumppad8]
  251. longname=jumppad1
  252. pos=0.000000 -80.000000 6.000000
  253. rot=0.000000 0.000000 0.000000
  254. vel=0.000000 0.000000 0.000000
  255. force=0.000000 0.000000 0.000000
  256. life=0
  257. colflag=0
  258. mass=0.000000
  259. radius=0.000000
  260. bump=0.000000
  261. friction=0.000000
  262. active=1
  263. latedraw=0
  264. jumpforce=0.008500
  265. forcetime=130
  266. invert=0
  267. mesh=jumppad1.3ds
  268.  
  269. [gib0]
  270. longname=gib1
  271. pos=0.000000 0.000000 0.000000
  272. rot=0.000000 0.000000 0.000000
  273. vel=0.000000 0.000000 0.000000
  274. force=0.000000 0.000000 0.000000
  275. life=7500
  276. colflag=1
  277. mass=1.000000
  278. radius=0.000000
  279. bump=0.500000
  280. friction=0.500000
  281. active=0
  282. latedraw=1
  283. mesh=gib.3ds
  284. hitmark=hitmark1
  285. gravity=0.000030
  286. fadetime=1000
  287. numbounces=3
  288. traildelay=250
  289.  
  290. [person0]
  291. longname=player
  292. pos=0.000000 -1680.000122 179.000000
  293. rot=0.000000 0.000000 0.000000
  294. vel=0.000000 0.000000 0.000000
  295. force=0.000000 0.000000 0.000000
  296. life=0
  297. colflag=1
  298. mass=1.000000
  299. radius=25.000000
  300. bump=0.500000
  301. friction=1.000000
  302. active=1
  303. latedraw=0
  304. height=45.000000
  305. jumpforce=0.006000
  306. jumpforcetime=100
  307. gravity=0.002000
  308. walkvel=0.200000
  309. rotvel=0.100000
  310. mousespeed=0.200000
  311. spot=spotlight0
  312. gun=gun0
  313. p_stand=tris_stand.fao
  314. p_run=tris_run.fao
  315. p_attack=tris_attack.fao
  316. w_stand=weapon_stand.fao
  317. w_run=weapon_run.fao
  318. w_attack=weapon_attack.fao
  319. shadow=shadow0
  320. skin=tris.tga
  321. ngib=6
  322. gibobj=gib0
  323. gibforce=0.200000
  324. zoomtime=300
  325. zoomangle1=60.000000
  326. zoomangle2=20.000000
  327. shield=0.000000
  328.  
  329. [gun0]
  330. longname=laser_gun
  331. pos=0.000000 0.000000 0.000000
  332. rot=0.000000 0.000000 0.000000
  333. vel=0.000000 0.000000 0.000000
  334. force=0.000000 0.000000 0.000000
  335. life=0
  336. colflag=0
  337. mass=0.000000
  338. radius=0.000000
  339. bump=0.000000
  340. friction=0.000000
  341. active=0
  342. latedraw=0
  343. projectile=laser0
  344. firecount=999
  345. firesound=sound1
  346. firevel=10.000000
  347. delay=1000
  348. firedelay=1
  349. nfire=1
  350. randomangle=0.000000
  351. nfirepos=1
  352. firepos0=0.000000 0.000000 0.000000
  353. firepos1=0.000000 0.000000 0.000000
  354. firepos2=0.000000 0.000000 0.000000
  355. firepos3=0.000000 0.000000 0.000000
  356.  
  357. [hitmark0]
  358. longname=laser_hit
  359. pos=0.000000 0.000000 0.000000
  360. rot=0.000000 0.000000 0.000000
  361. vel=0.000000 0.000000 0.000000
  362. force=0.000000 0.000000 0.000000
  363. life=5000
  364. colflag=0
  365. mass=0.000000
  366. radius=0.000000
  367. bump=0.000000
  368. friction=0.000000
  369. active=0
  370. latedraw=1
  371. texture=hitmarksmall.tga
  372. size=20.000000
  373. fadetime=1000
  374.  
  375. [hitmark1]
  376. longname=blood_hit
  377. pos=0.000000 0.000000 0.000000
  378. rot=0.000000 0.000000 0.000000
  379. vel=0.000000 0.000000 -0.020000
  380. force=0.000000 0.000000 0.000000
  381. life=10000
  382. colflag=0
  383. mass=0.000000
  384. radius=0.000000
  385. bump=0.000000
  386. friction=0.000000
  387. active=0
  388. latedraw=1
  389. texture=blood.tga
  390. size=20.000000
  391. fadetime=1000
  392.  
  393. [laser0]
  394. longname=laser_projectile
  395. pos=0.000000 0.000000 0.000000
  396. rot=0.000000 0.000000 0.000000
  397. vel=0.000000 0.000000 0.000000
  398. force=0.000000 0.000000 0.000000
  399. life=3000
  400. colflag=1
  401. mass=1.000000
  402. radius=0.000000
  403. bump=0.000000
  404. friction=0.000000
  405. active=0
  406. latedraw=2
  407. sizetexture=0.000000
  408. fronttexture=beam2.tga
  409. sidetexture=
  410. explode=explode0
  411. light=
  412. sprite=spritelight0
  413. spritefactor=10.000000
  414. hitmark=hitmark0
  415. damage=1.000000
  416.  
  417. [bezextrude0]
  418. longname=bezext0
  419. pos=0.000000 0.000000 0.000000
  420. rot=0.000000 0.000000 0.000000
  421. vel=0.000000 0.000000 0.000000
  422. force=0.000000 0.000000 0.000000
  423. life=0
  424. colflag=0
  425. mass=0.000000
  426. radius=0.000000
  427. bump=0.000000
  428. friction=0.000000
  429. active=1
  430. latedraw=0
  431. curve=floor1.bez
  432. width=20.000000
  433. fanpic=floor1.tga
  434. strippic=edge.tga
  435. tileu=200.000000
  436. tilev=-200.000000
  437. tilew=40.000000
  438. lm1=72
  439. lm2=73
  440. lm3=74
  441.  
  442. [bezextrude1]
  443. longname=bezext1
  444. pos=0.000000 0.000000 0.000000
  445. rot=0.000000 0.000000 0.000000
  446. vel=0.000000 0.000000 0.000000
  447. force=0.000000 0.000000 0.000000
  448. life=0
  449. colflag=0
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  452. bump=0.000000
  453. friction=0.000000
  454. active=1
  455. latedraw=0
  456. curve=floor2.bez
  457. width=20.000000
  458. fanpic=concgray.tga
  459. strippic=edge.tga
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  461. tilev=200.000000
  462. tilew=40.000000
  463. lm1=75
  464. lm2=76
  465. lm3=77
  466.  
  467. [bezextrude2]
  468. longname=bezext2
  469. pos=0.000000 0.000000 0.000000
  470. rot=0.000000 0.000000 0.000000
  471. vel=0.000000 0.000000 0.000000
  472. force=0.000000 0.000000 0.000000
  473. life=0
  474. colflag=0
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  477. bump=0.000000
  478. friction=0.000000
  479. active=1
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  482. width=20.000000
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  484. strippic=edge.tga
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  486. tilev=300.000000
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  488. lm1=78
  489. lm2=79
  490. lm3=80
  491.  
  492. [bezloft0]
  493. longname=tube
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  495. rot=0.000000 0.000000 0.000000
  496. vel=0.000000 0.000000 0.000000
  497. force=0.000000 0.000000 0.000000
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  507. path=path.bez
  508. texpic=wall2.tga
  509. lm=81
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  511. tilev=2.000000
  512.  
  513. [sound0]
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  516. rot=0.000000 0.000000 0.000000
  517. vel=0.000000 0.000000 0.000000
  518. force=0.000000 0.000000 0.000000
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  526. latedraw=0
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  529. volume=0
  530. loop=0
  531. file=laserhit.wav
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  533. [sound1]
  534. longname=laser_fire_sound
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  536. rot=0.000000 0.000000 0.000000
  537. vel=0.000000 0.000000 0.000000
  538. force=0.000000 0.000000 0.000000
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  547. mindist=50.000000
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  550. loop=0
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  554. longname=laser_explode
  555. pos=0.000000 0.000000 0.000000
  556. rot=0.000000 0.000000 0.000000
  557. vel=0.000000 0.000000 0.000000
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  566. latedraw=0
  567. damage=0.000000
  568. damageradius=0.000000
  569. sprite=spritelight1
  570. light=light1
  571. sound=sound0
  572. ps=
  573. expsphere=expsphere0
  574.  
  575. [expsphere0]
  576. longname=laser_expsphere
  577. pos=0.000000 0.000000 0.000000
  578. rot=0.000000 0.000000 0.000000
  579. vel=0.000000 0.000000 0.000000
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  585. bump=0.000000
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  588. latedraw=1
  589. color=0.133333 0.000000 0.000000
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  593. pos=-403.794830 21.184185 120.000000
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  595. vel=0.000000 0.000000 0.000000
  596. force=0.000000 0.000000 0.000000
  597. life=0
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  607. sizey=15.000000
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  609. [light0]
  610. longname=spot_light
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  613. vel=0.000000 0.000000 0.000000
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  621. active=0
  622. latedraw=0
  623. color=0.867760 0.867760 0.867760
  624. illumradius=150.000000
  625. shadowmode=0
  626. shadow_obj=
  627. sprite=
  628. grow=0.000000
  629.  
  630. [light1]
  631. longname=laser_explode_light
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  633. rot=0.000000 0.000000 0.000000
  634. vel=0.000000 0.000000 0.000000
  635. force=0.000000 0.000000 0.000000
  636. life=250
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  640. bump=0.000000
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  642. active=0
  643. latedraw=0
  644. color=1.000000 0.317647 0.317647
  645. illumradius=0.000000
  646. shadowmode=0
  647. shadow_obj=
  648. sprite=
  649. grow=0.500000
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  651. [spotlight0]
  652. longname=spot_object
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  655. vel=0.000000 0.000000 0.000000
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  661. bump=0.000000
  662. friction=0.000000
  663. active=0
  664. latedraw=0
  665. maxdist=2000.000000
  666. color=1.000000 1.000000 1.000000
  667. light=light0
  668.  
  669. [spritelight0]
  670. longname=laser_spritelight
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  672. rot=0.000000 0.000000 0.000000
  673. vel=0.000000 0.000000 0.000000
  674. force=0.000000 0.000000 0.000000
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  681. active=0
  682. latedraw=2
  683. texture=beam2.tga
  684. size=20.000000
  685. color=1.000000 0.717647 0.717647
  686. grow=-0.100000
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